18.10.11


Color key:
Red = incomplete
Yellow = almost complete, but somehow broken
Green = complete and working



Project Update:

Materials are looking good, but some are missing, some are broken.  Please review project spreadsheet to check the status of your material.

Resolve any issues with your material and coordinate with Bethany (not me) to get checked off on spreadsheet.

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Props are NOT looking good.  There are many scale issues, polygon count issues, texture path issues (missing textures).  Not all props have been created as polygons (some are NURBS--incorrect).  Some prop files have multiple (working) copies of the prop.  Not all props are created at the origin.  Please Move your prop to the the origin of the grid, clean it up and verify it is the correct scale.

Here is the parameters for creating your prop:

Prop must be composed of polygons (not Nurbs surfaces)
Prop can be no more than 100 polygons.
Prop must be to scale.

also: please remove extraneous bits and pieces from your prop file.  Its should be your prop and nothing else, so strip out any earlier versions of your prop, any building blocks etc.

make sure if you create a new material for your prop that uses a texture (e.g. rusty_can_BB.png), make sure to add your texture to the sourceimages folder in the project.


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Features
We currently have some of the feature bounding boxes, but not all!  Please create a properly scaled feature bounding box and put this in the scenes/features folder in the class project as soon as possible.

We cannot begin refining/lighting/building the master scene until we have all feature bounding boxes.




11.10.11

Assignment:

In class:  
save texture (512 x 512 .png)  to project/source images folder with correct naming convention -- e.g. metal_BB.png

create material and apply to simple dummy object (low poly sphere or box) and save an .ma file in the project/scenes/materials subfolder with correct naming convention
  material should be named corresponding to the texture -- e.g. a blinn shader with the metal_BB.png texture in the color parameter should be named Metal_BB.  Additionally, the maya scene (with metal_BB shader applied to a simple box should be named Metal_BB.ma)

save your prop to project/scenes/props subfolder
if you have created a new texture for your prop (e.g. apple_bb.png) please add it to the project/sourceimages subfolder.

feature reference review
let's pin down the look of our features by comparing concept and reference pieces and coming to a consensus as to how it should look

Homework:
Begin building your feature
1000 polygons
bounding box with dimensions of feature is due next class!


3.10.11

Mid Term Modeling Project




Assignment: 3 parts

I.) Create your assigned material for the material bank:
Material must be able to be rendered with software AND mental Ray renderer (i.e. no mental-ray-only materials)

Must contain at least 1 image as a texture.
Texture dimensions: 512pixels x 512 pixels .PNG format


II.) Create a prop for the prop bank:
Prop must be composed of polygons (not Nurbs surfaces)
Prop can be no more than 100 polygons.
Prop must be to scale.


III.) Research your Feature:
You will be assigned a feature.
Go out and find every useful, relevant piece of data and have it prepared for review at the beginning of next week.
Establish the scale of the feature.  Have the dimensions of the feature expressed in meters (e.g. 10 meters wide, 20 meters long, 5 meters tall)

What is the story of your feature?  Think about how you are going to convey this story and how it fits in with our overall concept of the environment.