In class:
save texture (512 x 512 .png) to project/source images folder with correct naming convention -- e.g. metal_BB.png
create material and apply to simple dummy object (low poly sphere or box) and save an .ma file in the project/scenes/materials subfolder with correct naming convention
material should be named corresponding to the texture -- e.g. a blinn shader with the metal_BB.png texture in the color parameter should be named Metal_BB. Additionally, the maya scene (with metal_BB shader applied to a simple box should be named Metal_BB.ma)
save your prop to project/scenes/props subfolder
if you have created a new texture for your prop (e.g. apple_bb.png) please add it to the project/sourceimages subfolder.
feature reference review
let's pin down the look of our features by comparing concept and reference pieces and coming to a consensus as to how it should look
Homework:
Begin building your feature
1000 polygons
bounding box with dimensions of feature is due next class!
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